This part defines the specifications of the urbiscript language. It
defines the expected behavior from the urbiscript interpreter, the standard library, and the SDK. It
can be used to check whether some code is valid, or browse urbiscript or C++ API for a desired
feature. Random reading can also provide you with advanced knowledge or subtleties about some
urbiscript aspects.
This part is not an urbiscript tutorial; it is not structured in a progressive manner and is too
detailed. Think of it as a dictionary: one does not learn a foreign language by reading a dictionary. For
an urbiscript Tutorial, see Listing II.
This part does not aim at giving advanced programming techniques. Its only goal is to define the
language and its libraries.
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Section 21 — Programs
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Presentation and usage of the different tools available with the Urbi framework related to
urbiscript, such as the Urbi server, the command line client, umake, …
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Section 22 — urbiscript Language Reference Manual
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Core constructs of the language and their behavior.
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Listing 23 — urbiscript Standard Library
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Listing of all classes and methods provided in the standard library.
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Section 24 — Communication with ROS
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Urbi provides a set of tools to communicate with ROS (Robot Operating System). For
more information about ROS, see http://www.ros.org. Urbi, acting as a ROS node, is
able to interact with the ROS world.
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Section 25 — Gostai Standard Robotics API
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Also known as “The Urbi Naming Standard”: naming conventions in for standard
hardware/software devices and components implemented as UObject and the
corresponding slots/events to access them.